<?xml version="1.0" encoding="UTF-8"?>
<?xml-stylesheet href="/stylesheets/rss.css" type="text/css"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/">
  <channel>
    <title>Juju: Ethnology Of On-Line Role-Playing Games</title>
    <link>http://juju.org/articles/2003/07/18/ethnology-of-on-line-role-playing-games</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description>Sufficiently Advanced Technology</description>
    <item>
      <title>Ethnology Of On-Line Role-Playing Games</title>
      <description>&lt;p&gt;Maybe I should have went to college.  At the University of Washington, you can &lt;a title="Navigating information networks -- Course description" href="http://faculty.washington.edu/redwood/com480/index.html"&gt;take a class&lt;/a&gt; in Everquest!&lt;/p&gt;

&lt;blockquote&gt;&lt;b&gt;Course Requirements&lt;/b&gt;

In lieu of a textbook, you are expected to purchase a copy of the Everquest Trilogy software (approximately $20 retail). You must also commit to a three-month subscription at the rate of $12.95 per month. Since the first month is free, the total expenditure for computer supplies is approximately $46.

A significant amount of class time will be spent in the virtual world, but you are also expected to conduct on-line research outside of class.&lt;/blockquote&gt;</description>
      <pubDate>Fri, 18 Jul 2003 15:24:33 -0400</pubDate>
      <guid isPermaLink="false">urn:uuid:441ca5c73fef413894706fa0ec4ac137</guid>
      <author>Tony Buser</author>
      <link>http://juju.org/articles/2003/07/18/ethnology-of-on-line-role-playing-games</link>
      <category>Games</category>
      <trackback:ping>http://juju.org/articles/trackback/224</trackback:ping>
    </item>
  </channel>
</rss>
